Making VR: The Good, the Bad, & the Ugly

October 17, 2016 • Editing, Film

With the release of FRONTLINE’S latest 360 project, “Night of the Storm”, Kenzie Audette reveals the post production process for a 360 project.

In the spirit of helping other journalists and filmmakers dive into this emerging medium, I want to break down the good, the bad, and the ugly of virtual reality – as well as some exciting new technology coming down the pipeline.

Full article is here:

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